Virtual+Worlds

Virtual Worlds

Students are immersed in video games and 3D simulations. Students think and learn with technology in their hands. Teachers can use the Activeworlds to set up their own virtual world for students. AETZone is one example.

"Quest Atlantis is a learning and teaching program that uses a 3D multi-user environment to immerse children, ages 9-14, in educational tasks." ([])

media type="youtube" key="gMP5iYJ8U3c" height="344" width="425"